Jul 29

Solar-powered recycling and trash bins from BigBelly Solar.

But for now, cities and towns just need to hope consumers know how to sort their trash.

Municipalities have been buying them to cut down on the number of trips that garbage handlers need to make. That cuts down on fuel costs (garbage trucks get about 2.5 mpg) and reduces street congestion and pollution.

It was only a question of time. BigBelly Solar has expanded its product line with a solar-powered compactor for recyclables.

Now the company has developed a compactor for recycled goods. It comes in a few configurations, but the recycling units (for paper or bottles and cans) have their own panels and are placed next to solar trash cans.

Ultimately, BigBelly plans on equipping its units with communications capabilities so that they can tell garbage collectors when they are full or broken.

The Needham, Mass.-based company first started selling trash cans with a small 30-watt solar panel on the top that powers a compactor a couple of years ago.

There’s also the “green PR” when people see the solar panel on the top of a trash can.

(Credit:
BigBelly Solar)

The product design is meant to be green all the way through by using recycled plastic and nontoxic paint.

Jul 29

The app does save a fraction of time in bypassing
Safari’s initial loading of the iPhone-optimized page and works without a hitch.

With so much fairy dust in the air over Apple’s day-early release of the App Store and iTunes 7.7 (for Windows and Mac), it’s easy to get caught up in the excitement. And we are excited. Being the intrepid reviewers we are, we’re taking the unofficial iPhone 2.0 firmware for a ride to test out some of these apps. Be forewarned that the firmware has not yet been Apple-approved for wide release and cannot be vouched for.

Catch the most recent news about the iPhone 3G and App Store.

Google’s app is a prime example. It opens with a blinking search bar and with the keypad already engaged. Like the optimized Web app version, suggested matches are displayed as the search begins; this time they are listed below the search field. Below the search space is a shortcut bar for seeing the array of Google apps, including Gmail, Maps, Docs, and Reader. These icons are themselves quick links for launching the Web-optimized versions of Gmail and clan.

More than 500 applications are already clustered in the App Store, many of them tiny apps and widgets that have been custom-built to run natively on the upgraded
iPhone firmware. Most of these early entrants are nearly identical to the iPhone-optimized versions previously released by publishers to work with the iPhone Classic.

Jul 29

And few people will deny that computing is becoming more visual. The GPU is essentially a parallel-computing engine that is extremely efficient at running visual (and scientific) software–that is, many of the popular graphics, video, and photo applications now running on PCs.

“Make me…list one single example where Moore’s Law is not your enemy today,” he said. “At this very moment, the only one we know of is the GPU.”

Huang had a few points to make about changes in PC marketing.

Huang’s immediate reaction: “You and I have a deal. If you’re going to write controversial stuff about what I say, can you write what you just said? Here’s what I believe: I believe that the entire world believes that what Intel does is build a factory, stuff that people don’t want to buy, and then shoves it down its customer’s throats. Just like you said.”

Jen-Hsun Huang doesn’t pull any punches. And Intel is a favorite punching bag these days.

“Notice in the case of CPUs, people are saying, ‘I don’t need that many gigahertz,’ or ‘I don’t need that many cores,’” Huang noted. “(CPU makers) are going down that path. And that’s why it’s possible now to build an Atom CPU. At that point, the technology becomes good enough.”

But Huang will tear into Intel when he thinks it’s warranted. And Intel may have reason to be worried about the content of Huang’s candor. Despite Intel’s colossal size and and clout, Nvidia–not Intel–supplies the defining chip for the most savvy computer users: game enthusiasts. They depend on Nvidia graphics chips to deliver the spectacular visuals of games like Crysis.

Huang said he is not trying to wish Intel away. He is willing to co-exist. But he doesn’t believe that Intel is able to do this. This probably is his biggest beef.

Nvidia CEO and founder Jen-Hsun Huang

Throughout it all, Moore’s Law is still Huang’s friend, he said.

The whole idea that the PC industry is good, better, best, faster microprocessors, more memory–that psychology of the PC industry is so yesterday.

“There are going to be two important processors in the system,” he said. “A microprocessor that is used for all kinds of complicated, unpredictable sequential code. And a parallel processor, called a GPU, that is really dedicated toward doing very parallel, very heavy-lifting mathematical operations.”

Huang, here, is referring to a statement by an Intel executive who recently said current graphics technology (sometimes referred to generally as rasterization) will be replaced by another kind of graphics technology (sometimes referred to as ray tracing), on which Intel is working.

“Just to play devil’s advocate,” I said, “Intel sees the success of the GPU. So it has to crank up its skunk works and develop a fast GPU too (Larrabee). Then Intel, being Intel, has to fill its factories and sell these things. Again, I’m playing devil’s advocate here.”

Huang is relentless in driving GPU performance–and fearless when challenging Intel. This is admirable, if anything. Even the world’s largest PC makers treat Intel with great deference–publicly–because the chipmaker is so instrumental in supplying and defining the core electronics in their PCs (And partly due to the fact that they use Intel advertising dollars).

Every year, Huang said, “we’re making chips that are twice as big as the (year) before that. And every single year, we deliver an experience that is twice as good as the year before. And every single year, people say, ‘It’s not good enough. I want more. I want more.’”

“We would love it if people would buy more GPUs, but the fact of the matter is, we don’t have Intel’s budget to tell you to buy something you don’t need. We’re going to let the market decide for itself,” he said.

Intel is a chip manufacturer. Nvidia is not; it’s a fabless company. Intel supplies the central-processing unit (CPU), a general-purpose processor. Nvidia supplies the graphics-processing unit (GPU), a special-purpose chip.

A quick backdrop: Nvidia is the largest graphics chip company in the world, with quarterly revenue in the $1 billion range. Although Intel and Nvidia seem to exist in symbiotic bliss inside many PCs, this doesn’t reflect the two companies’ business models, which are in many respects far apart.

“Larabee is a PowerPoint slide,” Huang said. “I haven’t met a product on my PowerPoint slide that I don’t like. You know, they’re floating Larrabee out there just to put a shadow over us, cast a cloud over us. They’ve already slipped it two years from the time they talked about. They would love to slip it another four years and leave a cloud over me.”

But Intel, and its capacity to integrate more and more of the PC’s function into its chipsets, is never far from his mind. Huang gave a number of examples of companies–as smaller and smaller chip geometries have allowed more and more transistors to be packed into a single chip–that disappeared because they were integrated out of existence. (Think sound chip and multimedia chip companies as just a few examples.)

His attitude borders on paranoid. But in Silicon Valley, the credo “only the paranoid survive,” put forth by former Intel CEO Andrew Grove, is followed by many.

“The whole idea that the PC industry is good, better, best, faster microprocessors, more memory–that psychology of the PC industry is so yesterday,” he said. “Not a single person believes it. Sony doesn’t believe it. Dell doesn’t believe it. HP doesn’t believe it. God knows Apple doesn’t believe it. Nobody believes it anymore.”

Huang elaborated, saying that at the other end of the computing spectrum is the minimalist PC, which Nvidia’s APX 2500 system-on-a-chip addresses.

Huang refocused his attention on Intel.

Intel has also been dropping more hints about its upcoming high-end graphics chip, called Larrabee, with relatively few specifics. I asked Huang if he thought there was a reason so few details had been given.

“Intel cannot share the world with someone else. They want the world to have one processor. They don’t want the world to have two processors, even if it’s good for them. (The Nvidia chip) just happens to be so famous, and just happens to be so popular, and happens to be so delightful that it just really makes them upset. That’s an anti-innovation feeling. That’s a monopolistic feeling, right? You can’t share the world with somebody else.”

“There’s a movement toward ‘I want the most minimal of PCs’: the ThinkPad (X300),” Huang said. “In the future, if it’s not thin like a sheet of paper, it’s just too much. There should be no electronics. There should be just one tiny chip. And this computer ought to cost nothing. The display should be the most expensive thing. It’s not about the CPU. It’s not about the GPU. It’s about the computer on the chip.”

Nvidia is set to challenge Intel in the mobile Internet device space. It is getting set to make a big platform play in tiny, fit-in-your-pocket devices with its APX 2500. This “system on a chip” will house everything that comes on a PC circuit board today. Intel is targeting the same market with its Moorestown processor, due in late 2009 or 2010.

“People thought that I had lost some of my patience with Intel recently. The fact of the matter is that they’re out spouting things that are just not true. And I was just correcting that,” he said.

Huang also spoke about how the PC industry is shifting away from the CPU-centric vision.

I had a chance to sit down with the Nvidia CEO as he described his company’s philosophy and what sounds like the first volleys of a long battle with Intel.

“Intel is a big, powerful company,” I noted to Huang. “And there aren’t many people like you in the industry, who are so blunt about Intel.”

Huang has spoken forthrightly in the last few months about Intel. The obvious question is why.

“Selecting the right GPU for the right CPU–and having these two processors collaborate. We call it the optimized PC design,” he continued. “Notice, we didn’t call it ‘increase your GPU’ design. Notice we didn’t go ‘buy more quad cores.’ It’s not a market benefit message. The optimized PC asks what your work flow is. Take the work flow, and benchmark it on the machine. And decide for yourself.”

His reaction: “Because they are Intel. Because they are a monopoly. Because they are a market-dominant player. They ought to be held to a higher standard. They shouldn’t be able to say that other peoples’ businesses are going to die.”

One important note: because Huang had made so many references to Intel over the last few months, particularly at the financial-analyst day in April, the interview revolved around this topic. In some cases, I asked pointed questions about Intel and posed hypothetical–i.e. devil’s advocate–scenarios. In other cases, Huang volunteered statements about Intel.

“People have been predicting the demise of our company for 10 years now,” Huang said. “Intel has been in the graphics business for 10 years. They’ve been predicting our death for 10 years. They’ll be predicting our death 10 years from now.”

(Credit:
Nvidia)

Jul 29

For the second time in a week, Apple has denied rumors that it has laid off workers.

Over 32,000 people now work for Apple. The company went on a hiring binge last year, adding workers mostly in its retail division. Part-time workers in that group have reportedly endured some cuts, but no full-time employees have stepped forward this week to confirm they’ve been laid off, as happened at IBM earlier this year.

On Friday, Valleywag reported that a tipster informed it of layoffs in the
Mac Hardware and Pro Applications group, describing Apple’s Cupertino, Calif., headquarters as having “lots of security around” and saying “it seems like a lot” of employees were affected. Earlier in the week Valleywag published a similar report that 50 sales employees were laid off from Apple.

Apple spokesman Steve Dowling denied both reports Friday. “It’s not true,” he said, referring to the rumors involving both rounds of supposed job cuts.

Apple’s ability to ride out the worst economic period since Ronald Reagan’s first term has been questioned over the last several weeks, with reports that Mac sales are on the decline and a substantial drop in its stock price Friday amid rising unemployment and falling consumer confidence. But the company has a cash position that most of its competitors can’t match, and was not expected to have to resort to layoffs at this point.

Jul 27

Perhaps even more powerful, the app also includes support for Google’s My Locations feature, which brings up search results based on your location as determined by your BlackBerry’s GPS, Wi-Fi, and cellular triangulation.

The Google Mobile App is available now as a free download and allows you to conduct searches with the sound of your voice. To do so, you simply hold down the Talk button on your BlackBerry and then speak your search term into the phone. Brits, you’ll also be happy to hear that the app now supports British English accents.

(Credit:
Screenshot by Bonnie Cha/CNET)

(Sources: Google Mobile Blog, Information Week)

Delivering on its promise, Google released a new mobile application on Wednesday that brings its Voice Search feature to BlackBerrys, much like it did for the iPhone and Android-based
T-Mobile G1.

Other enhancements include shortcuts to several Google services, such as Gmail, Maps, News, and Reader. To get Google Mobile App on your BlackBerry, you can point your phone’s browser to http://m.google.com or enter your mobile number here. Be aware that the app requires you have to have BlackBerry OS 4.1 or higher and BlackBerry OS 4.2 or higher for Voice Search.

Jul 23

It’s an exciting week for the video game industry. Developers will descend on the Game Developers Conference to discuss product work and their ideas for the future of gaming.

2. We need more
Wii support. As much as Microsoft and Sony don’t like to hear it, Nintendo is the leader in the video game space. But the strange thing is, some third-party developers are ignoring it. That’s something that I don’t quite understand and hope will be addressed soon. More people own a Wii than any other console in today’s market. It’s a great place for developers to turn a quick profit, especially since development for the Wii console is much less expensive than development on the
PS3 or
Xbox 360. But more than anything else, additional Wii development could spur a shift in developer focus. Which brings me to my next point…

I thought I’d share my games wish list for developers as they prepare to discuss the future. I love gaming and look forward to immersing myself in yet another world that’s nothing like the drab, dangerous, tedious real world we live in. But there are some glaring issues I see with gaming that developers can address immediately.

Check out Don’s Digital Home podcast, Twitter stream, and FriendFeed.

Read more coverage from the Game Developers Conference.

That’s my wish list. Tell us about yours in the comments below.

5. Please remember: design doesn’t matter if the game play is awful. One of my biggest complaints about games today is that there’s too much emphasis placed on the design and not enough on the way the game plays out or on its story. What good is a beautiful video game if it’s unbearable to play? In some cases (I’m looking at you, Madden), the titles are overabundant in their beauty, but severely lacking in playability. If the Wii or countless titles from years past on consoles that are long gone have taught us anything, it’s that game play trumps beauty every time.

GDC is much different from that other big game conference, E3. Instead of showing off the latest and greatest in hardware and software like they do at E3, developers at GDC are there to discuss the creation of games. Instead of flashy shows like you find at E3, GDC focuses on what really matters: the future of game development.

1. Enough with the first-person shooters. I hate to sound “old school,” but I’m done with first-person shooters. They’re everywhere. And the worst part is, many are built off the Unreal Engine, so the differences in game play aren’t nearly as great as they could be. I realize that first-person shooters are typically cash cows for developers and they’re relatively easy to develop once the first version is complete, but they’re the most obvious example of derivative game play we have today. The first-person shooter was great when Goldeneye was released, but now it’s becoming an annoyance.

4. Bring back old favorites. As I sit here, considering all the different things I’d like to see from developers, one keeps popping back into my mind: bring back some of my old favorites, like Shenmue, The Legend of Zelda: A Link to the Past, and others. No, it’s not good enough to have them available on my Wii for download. I want updated versions of the classics, or new entries into stories that have yet to be finished. It makes sense on many levels: the excitement surrounding Punch Out is palpable and a variety of other past favorites that have been remade or found their way back to gaming have been celebrated by millions. We love the classics and would like to see them updated on our new consoles.

3. Give us more innovation. I’m tired of first-person shooters, sports games, derivative adventure titles, and MMORPGs. I need innovation from developers. And that’s where the Wii can come in. The Wii encourages developers to experiment with new forms in games. Bring us more titles like Wii Fit, Wii Sports, or even Spore. Those are the experiments that captivate us.

Jul 21

What Zeki’s interesting analysis doesn’t seem to cover, though, is whether hate for a thing, person or brand, given that it comes from the same cranial regions, actually reinforces love of another thing, person or brand.

Does hating Microsoft reinforce an Apple fanboy’s love of the brand that bore the
iPod? Or could the strangely close neuroscientific relationship between love and hate actually hide a reluctant and dangerous admiration for the hate-object?

This surely suggests that those who love Apple and Microsoft have utterly lost their minds to each brand. But when it comes to the loathing, they coldly find the most vicious yet factual criticisms to stir their negativity.

The lovely thing is that the two radical heights of intensity both seem to involve two of the most pornographically named parts of the brain’s sub-cortex: the putamen and the insula.

Since embracing Incorrectness, I have noticed that the passion of those who love either Microsoft or Apple seems even to exceed a Goth’s passion for black eyeshadow.

Love, it seems, is blind. Whereas hate has GPS.

So the more rational reasons an Apple enthusiast finds to hate Microsoft, the more intense his (or her) hate becomes. (Might this, perhaps, be related to the entirely unscientific fact that there seem to be a few more Apple-loving Microsoft-haters than Microsoft-adoring Apple-haters around at the moment?)

But here’s what the study, which involved delving into the darkest parts of 17 deep haters, suggested was the main difference between love and hate.

Now, research led by Professor Semir Zeki of University College London may help to illustrate and explain the inflamed emotions that surround two mere technology brands.

“This may seem surprising since hate can also be an all-consuming passion like love,” Zeki told the Independent. “But whereas in romantic love, the lover is often less critical and judgmental regarding the loved person, it is more likely that in the context of hate the hater may want to exercise judgment in calculating moves to harm, injure or otherwise exact revenge.”

I only ask because when I watch Olbermann skewer O’Reilly on a nightly basis, I wonder whether he secretly covets his ratings. Or his salary. And when I watch O’Reilly, I wonder whether he covets Olbermann’s penchant for saying what he really thinks.

Microsofties and Apple fanboys, please examine your putamen and insula immediately and let me know.

It appears that, although love and hate seem to be rather opposing feelings, some of the same nervous circuits in the brain are responsible for both emotions.

Hate is more rational.

Similarly, is it possible that Apple fanboys secretly covet something about Microsoft? And that Microsofties are desperate for some of Apple’s pips? What might be the object of their hidden, painful admiration and desire?

The more I have come to know the two sides, the more their mutual stand-off resembles the kind of love-hate continuum embraced nightly by those two remarkably large-headed souls, Fox’s Bill O’Reilly and MSNBC’s Keith Olbermann.

(Credit: CC AndiLeBlanc)

Jul 14

Stay tuned. I’ll have more on these talks as they unfold. And yes, I’m kidding. But I wish we were kidding about the Expedia rumor. By the way, Expedia shares were up 4.32 percent to close at $25.13 per share on Wednesday’s news.

But sales price appears to be the biggest sticking point. The Blue Book value on my car is roughly $11,000 and Google is holding firm. But based on recent tech deals, such as Microsoft’s investment in Facebook, I believe a fair asking price is $3.42 million. Larry Page, with whom I’m negotiating directly, has so far balked at this price, but I think when he sees that the oil-changing and tire-rotation record on this vehicle is outstanding, he’ll at least meet halfway.

I was surprised this has become public, but I suppose I should weigh in now that reports have filtered onto the blogosphere: It’s true. Google is in talks to buy my
car.

My discussions with Google to this point lead me to conclude that they are, in fact, kicking the tires on my 2003 Subaru Impreza Outback Sport. Google and its executives, who have invested in hybrid vehicles, lovely shuttle buses for employees, and a cool jet, recently discovered they also need four-wheel-drive vehicles that get decent gas mileage and can fit through a typically small garage door in San Francisco, where my vehicle has been housed since its acquisition from a Subaru dealership in Redwood City, Calif.

Sure, Google can buy a new Subaru. But my used Subaru is cheaper.

Nonetheless, with the equally odd acquisition rumor floating Wednesday that Google could acquire the travel site Expedia (now watch them actually do this and make me look like a yutz) and the rumor a few weeks back that Google was looking to acquire my parent company CNET Networks, I thought it was time I owned up to my own talks with the search king.

(Credit:
Subaru)

Google is hesitating for several issues: An unfortunate encounter with an automated car wash in 2004 left scratches on the front hood and my 4-year-old daughter’s penchant for grinding the remains of peanut butter-filled pretzels into the back seat upholstery has left little, dry sticky marks that won’t go away.

At the risk of impacting my talks with Google and drawing the ire of the U.S. Securities & Exchange Commission, I’d like to point out what’s great about my Subaru: In addition to that decent gas mileage and ability to fit through a narrow garage door, it’s excellent in the snow and comes with a ski rack that can be modified to carry bicycles. It has a handy outside thermometer and is a perfect car for the typical Google employee who lives in the city but likes to do outdoorsy stuff on the weekends.

I was reluctant to discuss this for obvious reasons. These talks could break down at any time and there is no clear indication when they’ll be concluded and the final price could change dramatically before negotiations have completed.

Jul 14

“If you measure in terms of one-day sales,” said Michael Pachter, a video game analyst with Wedbush Morgan Securities, “there’s likely nothing (that can break the record) until the next GTA.”

In fact, the timing of the GTA IV launch itself could eventually be why it gets surpassed.

“Personally, I think Spore is going to be a huge influence on the games industry,” Pidgeon said. “And I think it’s going to do well. I don’t know if it’s going to be another Sims, but I think it will be broadly popular.”

Some people are expecting Spore, the next game from The Sims creator Will Wright, to be a big winner for EA, particularly because The Sims became the best-selling PC game of all time and recently passed 100 million total units sold, counting all its expansions and sequels.

In large part, Pachter said, that’s because the GTA franchise has the significant advantage of being perhaps the world’s most popular video game title that is available on multiple video game platforms. Indeed, many analysts have said that the game is not only selling well on its own, but is also driving sales of the consoles it can be played on, Microsoft’s Xbox 360 and Sony’s PlayStation 3.

Spore (video game)
Star Wars: The Force Unleashed (video game)
StarCraft II (video game)
Indiana Jones and the Kingdom of the Crystal Skull (movie)
Something else
Nothing will break that record.

On Wednesday, Take-Two Interactive, which owns GTA IV developer Rockstar Games, announced that the new game had raked in all-time records of $310 million on its launch day of April 29 and $500 million during its first week. The single-day figure shattered the previous record, set last September by Halo 3, of $170 million.

“If you measure in terms of lifetime sales, I think Wii Fit,” Nintendo’s forthcoming exercise game, could break sales records, said Pachter. “I think it’s going to attach about a one-third rate to all Wiis, and globally, that means (since there have been 20 million Wiis sold), it’ll pass GTA IV by the end of next year.”

And beyond the cross-platform versus single-platform issue, there’s also the small matter of the miniscule selection of full-fledged AAA games that simply attract huge audiences.

But Spore presents a couple of problems, at least in terms of whether or not it could be an all-time best-selling game. First, it is a PC–and
Mac–title, not a console game. And secondly, according to Pidgeon, it doesn’t seem an obvious choice for endless expansions like The Sims franchise is.

“Halo and GTA are fairly unique properties in the interactive entertainment world,” said Colin Sebastian, a senior analyst for Lazard Capital Markets, “so it’s difficult to say if anything in the next couple of years will reach these (early sales) levels.”

‘Grand Theft Auto IV’ broke the all-time records for single-day and one-week entertainment industry sales. It looks like it could be tough for any forthcoming game to knock GTA IV off the top of the hill.

And while none of the analysts interviewed for this article could see any already announced game topping GTA IV’s short-term records, that doesn’t mean it won’t happen.

View results

“Part of this is also where we are in the hardware cycle,” Pidgeon said, explaining that GTA IV was published when the Xbox 360 and
PlayStation 3 have only been out for a couple of years. Over time, as millions more gamers bring those consoles home, “it’ll be easier for some blockbuster title to sell big.”

That said, there’s no reason to think that GTA IV will set or hold any kind of long-term sales numbers. While it’s certain to make gigantic amounts of money and sell many, many millions of copies, it’s not necessarily the kind of game that will sustain its sales over the long haul. Rather, it’s the kind of game the attracts hard-core gamers, most of whom want to get it right away.

“The special thing about GTA is that it’s a cross-platform title and can leverage the install bases of both” consoles, said IDC games analyst Billy Pidgeon. “The fact that you could only play Halo on the Xbox 360 made a difference.”

And given how quickly Bungie Studios’ Halo 3 was reduced to second place, it stands to reason that even the monstrous pile of cash GTA IV has earned so far–it has already sold more than 6 million copies, Take-Two said–could be in danger from some game already in the pipeline.

News.com Poll Great expectations
What has the best chance of breaking Grand Theft Auto IV’s entertainment industry record for first-day sales?

Though Halo 3 held the all-time entertainment industry record for single-day sales for eight months, it could be a long time before anyone bests the record-shattering sales achieved by GTA IV.

“Guitar Hero and Rock Band (are) franchises where, when you add the numbers up, they’re just spectacular,” said Pidgeon. “You see them played in bars, and (they present) a really interesting growth opportunity. There’s a lot of room for exciting growth in that sort of product. That’s the sort of thing you don’t see with GTA.

(Credit:
Rockstar Games)

By comparison, Halo 3 is only available for the
Xbox 360.

But according to several industry experts contacted for this story, none of those titles seems likely to score the kind of cash in a single day or single week that GTA IV did. So while one of those games, or possibly another one not listed might some day best GTA IV in total sales, it seems that its short-term sales records are safe for the foreseeable future.

Another set of titles that could contend for the all-time sales records, though probably not the short-term records, are the Guitar Hero and Rock Band franchises, since they will likely have an endless supply of expansions and accessories. And they have long-term potential that even GTA probably can’t match.

And since we’re talking the entire entertainment industry, there’s also the small matter of the forthcoming Indiana Jones and the Kingdom of the Crystal Skull from Paramount and LucasFilm.

Among the games that are set to be released in the next few months that seem like potential contenders: Electronic Arts’ Spore, Blizzard Entertainment’s StarCraft II, Konami’s Metal Gear Solid 4: Guns of the Patriots, EA’s 2009 version of Madden football, LucasArts’ Star Wars: The Force Unleashed, Activision’s next Guitar Hero offering, Harmonix’s next Rock Band version and Nintendo’s Wii Fit.

Jul 13

Under the Zillow Advertising Network agreement, the consortium’s advertisers can tap into Zillow’s user base of more than 5 million unique monthly visitors, while Zillow’s advertisers will have access to readers of the newspapers’ online real-estate content.

The newspaper consortium includes 11 major newspaper companies, including the Hearst Newspapers, MediaNews Group, and E.W. Scripps.

The launch of the advertising network comes at a time when the real-estate industry is facing a steep decline in home prices, driven by a tightening credit crunch.

Zillow.com, which in November 2007 teamed up with a consortium of newspapers to carry their listings on its real-estate site, has now expanded that deal to include the sale of ads on each other’s sites.

“This partnership allows advertisers with our papers to reach not only local real-estate consumers who live in particular markets, but also consumers who may be moving to particular markets, via their searches on Zillow.com,” Lincoln Millstein, a Hearst Newspapers senior vice president, said in a statement.

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